using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("DraftPhoneDeckTray")]
	public class DraftPhoneDeckTray : BasePhoneDeckTray
	{
		public bool m_showDisableGoldenPrompt => method_2<bool>("m_showDisableGoldenPrompt");

		public DraftPhoneDeckTray(IntPtr address, string className)
			: base(address, className)
		{
		}

		public DraftPhoneDeckTray(IntPtr address)
			: this(address, "DraftPhoneDeckTray")
		{
		}

		public static DraftPhoneDeckTray Get()
		{
			return MonoClass.smethod_15<DraftPhoneDeckTray>(TritonHs.MainAssemblyPath, "", "DraftPhoneDeckTray", "Get", Array.Empty<object>());
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public new void Initialize()
		{
			method_8("Initialize");
		}

		public void OnDraftDeckInitialized(CollectionDeck draftDeck)
		{
			method_8("OnDraftDeckInitialized", draftDeck);
		}

		public new void OnCardTilePress(DeckTrayDeckTileVisual cardTile)
		{
			method_8("OnCardTilePress", cardTile);
		}

		public void OnCardTileHeld(DeckTrayDeckTileVisual cardTile)
		{
			method_8("OnCardTileHeld", cardTile);
		}

		public new void OnCardTileRelease(DeckTrayDeckTileVisual cardTile)
		{
			method_8("OnCardTileRelease", cardTile);
		}

		public void OnDeckTileDropped()
		{
			method_8("OnDeckTileDropped");
		}
	}
}
